… video games are a hybrid medium that combines moving image and sound (video) with structured play (game). A lot of the discussion in games criticism focuses either on the systems that structure play, or on the narratives that video games communicate. There's less recognition of the visual language being used to communicate, and sound design is talked about even less.
Perhaps because my academic background is in art history, design and exploring how the built world (both physical and digital) impacts our perception, I find that I think about the “visual” language of apps and other software a lot. Like this piece says about video games, I think that the visual language of software is often neglected. Folks dump a bunch of time and money into UI, sure but that UI is rarely placed in a larger historical context.