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In reply to: Board Games Were Indoctrination Tools for Christ, Then Capitalism - Waypoint

But the largest thing that held game development back was a lack of leisure time. Agrarian America was a society of constant manual labor by people of all ages, meaning that only the children of the very rich could afford an idle hour to waste on games. But that began to change during the industrial revolution, when childhood was identified as a distinct time of life—a learning period where society used both play and study to shape children into productive adults. Simultaneously, the country’s new industrial techniques and products could, for the first time, manufacture games on a mass scale.