Last week I released A Dark Room to the Nintendo Switch. Within the game, I also shipped a Ruby interpreter and a code editor as an Easter Egg.
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If I set up a BBS would you want in? What would you want to BBS “about?”
I thought about the last time I’d actually typed ttfn. I imagine it was at least 18 years ago, on my family’s Gateway desktop during the era of dial-up AOL. And then I realized I couldn’t remember the last time I said “g2g,” or even “bye,” in an online conversation.
The medium is the message, and the message is nearly always deliverable. So easy to be alone when you can’t ever be apart. Never say “good bye,” but are you then always alone?
Go! Make a game — play a game.
- Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering
- PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs
Also see Jack de Quidt on this.
here’s the wild thing that it feels almost impossible to say in the games industry: the game doesn’t mean shit! it’s lights and colours! it’s nice to play one and it’s nice to make a good one, sure
but — and i mean this very sincerely — if the production of the object ruins the lives and health of the people making it, the object doesn’t mean shit! what — you shipped a fun mech game? or a good cowboy game? great. who’s taking medical leave?
I love that strange homemade games like The Frogs Of War and Legacy Of The Golden Hammer exist, these unpolished mishmashes of ideas and design as a form of creative expression. Enjoying these games is a way to enjoy all games, to accept that everything is from the same cloth, a different flawed piece of creativity, a different glimpse into what can be created.
And how much discovery can there be, really, with the same critics occupying the same space?
Hard left turn to allow me to insert a different conversation/question at this point on algorithmic curation.
Does algorithmic curation cutout the human element in what would elsewise be an artistic effort of mixing, or does it simply push the person a little further away — algorithm programmer as space builder, and us the “viewing audience” as participant in a shared effort of consumptive curation…
So, you know, Derrida?
Also see @kicks on roundups. (Thanks for the link-love, btw! (I enjoy collecting things, and this exercise is a good way of scratching that itch. My favorite part of collecting is making the collage at the end — by putting disparate things in proximity to one another making a new thing. These posts are my trying to do that. If you are interested in the unfiltered stream oh-links that are eventually paired down to become this, check out my profile on reading.am))
Sometimes the sites that are lost echo even more seismic changes; the deaths and births of nations themselves. “It happened with Yugoslavia; .yu was the top-level domain for Yugoslavia, and that ended when it collapsed. There’s a researcher who is trying to rebuild what was there before the break-up,” she says.
Parameters are dead last on my list of powerful interventions. Diddling with the details, arranging the deck chairs on the Titanic. Probably 90, no 95, no 99 percent of our attention goes to parameters, but there’s not a lot of leverage in them.
Object Oriented Ontology says no. Enter the “Hyperobjects.”
This is the request web dev resources link.
In reply to: What is Game Tourism?
Game Tourism is playing a game with the primary aim of exploring its world, without engaging in any active conflict such as combat or stealth. Whether conflict is bypassed with cheats, mods, or built-in functionality, the aim is to refocus attention on the game’s architecture, aesthetics, storytelling, and atmosphere. Feel free to think of it as a form of art modding or glitching.
See also, A digital abyss mixtape.
I got older last weekend so took a week off from assembling the link log. Gonna do a bit of ketchup here between playing levels of Baba is You.
Many advocates of decolonisation don’t want to abolish the canon; they want to interrogate its assumptions and broaden our intellectual vision to include a wider range of perspectives. While decolonising the curriculum can mean different things, it includes a fundamental reconsideration of who is teaching, what the subject matter is and how it’s being taught.
Elsewhere in the article,
When we offer white male-dominated reading lists we also teach students the wrong lessons about who is an intellectual authority and deserves our attention.
Privacy for marginalized populations has never been, and will never be an abstract. Being surveilled, whether by private actors, or the state, is often the gateway to very tangible harms–violence in the form of police brutality, incarceration, or deportation. And there can be more subliminal, insidious impacts, too.
…there is a valuable lesson here–just not the one that was intended. The idea that surveillance would be used as an assignment on those with no options for consent speaks to how broken our ideas about consent have become, trivializing what to many people is a life and death matter of their lived existence.
To loop back to decolonizing for a moment: this is why I think that “decolonization” isn’t enough — I think we need to go the step further and queer the curriculum (well, I think we need to queer a lot of things, tbh). Queer thought is powerful for a plethora of reasons, none of which I’m qualified to talk about, but I do know that it offers am appropriate framework for including consent, even prioritizing it. So, yes decolonization. Yes queering.
Queer strife amid the collapse. Collaboratively generate an apocalyptic setting. For 3-6 players across 3-4 hours. By Avery Alder
Jewish fantasy of the shtetl. Immerse yourself in a fantastical version of history. For 3-6 players across 3-4 hours. By Benjamin Rosenbaum
Dream Askew and Dream Apart are two games of belonging outside belonging.
They run on the same system: no dice, no masters, a structured freeform game with shared worldbuilding.
(See also: These Games Prove That Not Every Tabletop RPG Needs a 300 Page Manual, Jack de Quidt writing for Waypoint)
The power of kindness and patience for a parent. I’ve been trying to take this to heart. And to slow down…remind myself that the “schedule” usually, rarely, really doesn’t matter that much.
I’ve tried to start many groups, and have failed most times. This blog post is a good reference for starting something. (Anyone wanna start a thing? Do a thing?)
The power of the web (for better or worse!) might be distilled into two fundamental characteristics:
- the ability to transmit and receive information instantaneously and cheaply
- the ability to gather and harness communities (loosely joined ones like Facebook friends with shared cultural interests, and tightly joined ones like work colleagues collaborating on a project)
And some game dev resources
I’ve mixed feelings about this — but tbh, I am not in the lease qualified to opine one way or the other. That being said, I’m really digging the
While I was struggling get some react and an API to cooperate other people were landing a probe on an asteroid.
The United States is facing a new class distinction: those who are mobile across state lines, and those who are stuck.
I catch myself (panicked) thinking about this a lot in the context of climate change, wondering where we should live if we are going to be stuck there.
One of the key components to good technical communication is the right amount of context.
One of the most common and effective ways to manage the caching of your assets is via the
Cache-ControlHTTP header. This header applies to individual assets, meaning everything on our pages can have a very bespoke and granular cache policy. The amount of control we’re granted makes for very intricate and powerful caching strategies.
The downside of this change is that it’s becoming more difficult for someone new (particular on the design side) to enter the field. The barrier for entry is increasing as the requirements are growing more complex.
I think this is spot on — something that I believe is missing from this conversation, however, is that raising the barrier for entry also runs the risk of making the community even more homogenous.
Very much in-line with the previous entry:
The divide is between people who self-identify as a (or have the job title of) front-end developer, yet have divergent skill sets.
This article is nice in that it spells out a solution, and offers some guidance for how best to talk about the work of front-end development…and points out that front-end development can mean a lot of different things to a different people.
A CSS tech-talk liveblog,
CSS tries to avoid data loss.
A nice little assortment of packages for writing words inside of emacs. I’ll also take this as an opportunity to plug my homespun config that I’m still really digging: tilde.el
Leading to ⤵️
Zelda Breath of the Wild meets table top gaming! An open world, sandbox style RP is something I’ve always wanted to try…maybe set on the high seas! 🏴☠️
Shout out to the best from the collection, Jacquotte Delahaye’s “Back From the Dead Red” flag
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