I got older last weekend so took a week off from assembling the link log. Gonna do a bit of ketchup here between playing levels of Baba is You.
Many advocates of decolonisation don’t want to abolish the canon; they want to interrogate its assumptions and broaden our intellectual vision to include a wider range of perspectives. While decolonising the curriculum can mean different things, it includes a fundamental reconsideration of who is teaching, what the subject matter is and how it’s being taught.
Elsewhere in the article,
When we offer white male-dominated reading lists we also teach students the wrong lessons about who is an intellectual authority and deserves our attention.
Privacy for marginalized populations has never been, and will never be an abstract. Being surveilled, whether by private actors, or the state, is often the gateway to very tangible harms–violence in the form of police brutality, incarceration, or deportation. And there can be more subliminal, insidious impacts, too.
…there is a valuable lesson here–just not the one that was intended. The idea that surveillance would be used as an assignment on those with no options for consent speaks to how broken our ideas about consent have become, trivializing what to many people is a life and death matter of their lived existence.
To loop back to decolonizing for a moment: this is why I think that “decolonization” isn’t enough — I think we need to go the step further and queer the curriculum (well, I think we need to queer a lot of things, tbh). Queer thought is powerful for a plethora of reasons, none of which I’m qualified to talk about, but I do know that it offers am appropriate framework for including consent, even prioritizing it. So, yes decolonization. Yes queering.
Queer strife amid the collapse. Collaboratively generate an apocalyptic setting. For 3-6 players across 3-4 hours. By Avery Alder
Jewish fantasy of the shtetl. Immerse yourself in a fantastical version of history. For 3-6 players across 3-4 hours. By Benjamin Rosenbaum
Dream Askew and Dream Apart are two games of belonging outside belonging.
They run on the same system: no dice, no masters, a structured freeform game with shared worldbuilding.
(See also: These Games Prove That Not Every Tabletop RPG Needs a 300 Page Manual, Jack de Quidt writing for Waypoint)
The power of kindness and patience for a parent. I’ve been trying to take this to heart. And to slow down…remind myself that the “schedule” usually, rarely, really doesn’t matter that much.
I’ve tried to start many groups, and have failed most times. This blog post is a good reference for starting something. (Anyone wanna start a thing? Do a thing?)
The power of the web (for better or worse!) might be distilled into two fundamental characteristics:
- the ability to transmit and receive information instantaneously and cheaply
- the ability to gather and harness communities (loosely joined ones like Facebook friends with shared cultural interests, and tightly joined ones like work colleagues collaborating on a project)