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In reply to: Wildermyth tells incredible stories that hit surprisingly hard

These stories mean that playing Wildermyth is not just about doing tactical battles from one end of a scripted narrative to another. It means tracking a small crew of changing people through their careers as adventurers. Sometimes their personalities clash and they become rivals who have to one up each other; sometimes they fall in love and become an adventuring couple. All of these systems lean into one another, creating contexts and stories that follow through an entire tale of saving the world.

Stoneybay Harbor, an experiment in world building

Sparkling Lou’s Restaurant by the Sea

Of all the places to eat in Stoneybay, Sparkling Lou’s is not to be missed. No matter the cuisine you most prefer, Sparkling Lou’s has something for you. More than the food, however, the decor is stunning.

Sparkling Lou’s has been running for well over 100 years, and has been family owned and operated for the whole time. There’s a local joke that Sparkling Lou’s is older than Stoneybay — that before the town came up as a prominent stopping over point across the sea — that Sparkling Lou’s was there, waiting for a town to grow up around it.

Visitors to the area often ask about the source of the establishment’s name, as did I. It seems, however, there is no colorful local backstory to be gleaned here. The restaurant was merely started by an industrious person named Sparkling Lou and happened to be near to the ocean.

Harbor Rock Signal

This large rock is the most prominent geological feature of Stoneybay Harbor. Sitting squarely at the mouth of the bay, the multi-story high rock is believed to be the largest example of a glacial erratic every found. Atop the rock is a stout light and signal house. Boats entering the bay must pass on one or the other side of the rock, the light and signal house helps to direct boats to the appropriate side, preventing collisions.

The striking geological protrusion is even more notable in that it is composed of a rock not common to the rest of the area. It contains striking veins and striations that appear pearlescent when wet.

Locals refer to the southward side of the Harbor Rock Signal as the cheese grater.” A name this face has earned from what it does to unfortunate ships.

Fish Shack Apothecary

This interestingly named shop carries more or less anything you’d ever need when stopping by Stoneybay Harbor; from medicines, to traveling supplies, to good cheese sandwiches. Located right off of the seaside way, the shop actually started in a boat. As business boomed the proprietors converted a nearby fishing shack to a warehouse and storefront. As the years passed, and business continued to boom it expanded to multiple fishing shacks, and is now comprised of about 10 separate, but adjacent structures. Closed Tuesdays and on fishing holidays.

Long Boardwalk

One of two boardwalks in Stoneybay Harbor, the Long Boardwalk is the more traveled of the two, stretching from the inlet to the Harbor Rock Signal lookout. The majority of the community’s businesses are located off of, or very near to the Long Boardwalk. As a major thoroughfare one can always meet interesting people along the Long Boardwalk.

One of the most interesting, although not immediately noticeable, features of the Long Boardwalk is that the pylons holding it up aren’t made of wood like most boardwalks in the area. The Long Boardwalk’s pylons are evenly spaced stone pillars that protrude above the walking surface to form the uprights for the seaward-side handrails. The pylons are hewn from the same stone as the Harbor Rock Signal.

Short Boardwalk

The Short Boardwalk connects the Long Boardwalk’s business” district to the more residential area of the community.

The Short Boardwalk is much quieter than the Long one, but well trafficked. A great place to experience the humdrum local life.

On Wednesday evenings in the summer the Short Boardwalk is swept by a group of black-clad sweepers.

Meek and Powerful Gull

Also know as the M&P Pub.” With its striking signage of a large and small gull cupped in the cradled hands of a giantess, this pub is a sight to behold. Built from the repurposed stern of a ship, the imposing structure is neigh by unmissable, painted a striking red with golden brown trim.

A large stone golem-like statue stands at the entrance. I was told this was the giantess from the sign, but I couldn’t see the resemblance.

Inside the pub is, well, a pub. When visiting, don’t miss the upper floors. The rooms used to be for rent, but are not used by local craftspeople to create and sell their wares from. Cash only.

Fog’s Keep

Sometimes jokingly called the Frog’s Leap” by locals in reference to a tragic event wherein the owner of the property was forcibly thrown from the highest point of the building by some disgruntled workmen who hadn’t been paid on time. Now an inn and tavern. The dining rooms have magnificent views of the bay and beyond to the open ocean. Predictably, very expensive.

Gorgeous Pete

Not actually a place, Gorgeous Pete is an important local figure. Believed to be a very large aquatic creature of some sort, Gorgeous Pete can be seen on the darkest, coldest nights of the year, swimming a foot or less under the surface of the ocean, emanating a gentle blue glow and a very low humming sound.

Many have attempted to capture Gorgeous Pete, but none have succeeded. Many shops sell small vials of sea water, scooped from directly above Gorgeous Pete. This water is said to have many healing properties.

There is also a type of pickle well known in the area called Gorgeous Pickles.” These pickles are made in the normal way that pickles are, but are then stored in the special sea water. Often served along with a very fresh seaweed salad.

Stoneybay Harbor Academy

A now defunct school. Most of the community’s children now attend school in the next town over, about 15 minutes away. Others are homeschooled, or attend the Seaside School of Fisheries and Boatsmanship. A well respected trade-school.

I got to facilitate and play in a great game of the Quiet Year yesterday evening. It was so much fun, the group was great, and I think the game is pretty near to perfect. Everything that I love about table top gaming rolled into one.

I want to play a tabletop RPG that is completely set within an interstate rest area.

Link logging

I got older last weekend so took a week off from assembling the link log. Gonna do a bit of ketchup here between playing levels of Baba is You.

Brace yourself!

Academics: it’s time to get behind decolonising the curriculum

Many advocates of decolonisation don’t want to abolish the canon; they want to interrogate its assumptions and broaden our intellectual vision to include a wider range of perspectives. While decolonising the curriculum can mean different things, it includes a fundamental reconsideration of who is teaching, what the subject matter is and how it’s being taught.

Elsewhere in the article,

When we offer white male-dominated reading lists we also teach students the wrong lessons about who is an intellectual authority and deserves our attention.

Privacy’s not an abstraction

Privacy for marginalized populations has never been, and will never be an abstract. Being surveilled, whether by private actors, or the state, is often the gateway to very tangible harms–violence in the form of police brutality, incarceration, or deportation. And there can be more subliminal, insidious impacts, too.

Continuing later,

…there is a valuable lesson here–just not the one that was intended. The idea that surveillance would be used as an assignment on those with no options for consent speaks to how broken our ideas about consent have become, trivializing what to many people is a life and death matter of their lived existence.

To loop back to decolonizing for a moment: this is why I think that decolonization” isn’t enough — I think we need to go the step further and queer the curriculum (well, I think we need to queer a lot of things, tbh). Queer thought is powerful for a plethora of reasons, none of which I’m qualified to talk about, but I do know that it offers am appropriate framework for including consent, even prioritizing it. So, yes decolonization. Yes queering.

Dream Askew/Dream Apart

Dream Askew

Queer strife amid the collapse. Collaboratively generate an apocalyptic setting. For 3-6 players across 3-4 hours. By Avery Alder

Dream Apart

Jewish fantasy of the shtetl. Immerse yourself in a fantastical version of history. For 3-6 players across 3-4 hours. By Benjamin Rosenbaum

Dream Askew and Dream Apart are two games of belonging outside belonging.

They run on the same system: no dice, no masters, a structured freeform game with shared worldbuilding.

(See also: These Games Prove That Not Every Tabletop RPG Needs a 300 Page Manual, Jack de Quidt writing for Waypoint)

How Inuit Parents Teach Kids To Control Their Anger

The power of kindness and patience for a parent. I’ve been trying to take this to heart. And to slow down…remind myself that the schedule” usually, rarely, really doesn’t matter that much.

You Should Organize a Study Group/Book Club/Online Group/Event! Tips on How to Do It

I’ve tried to start many groups, and have failed most times. This blog post is a good reference for starting something. (Anyone wanna start a thing? Do a thing?)

Tilde.Town : The Hidden e-Village

I’ve been a resident of tilde.town for a while, and since then have explored a couple other tilde servers. I am smitten.

Making books to build communities, building communities to make books.

The power of the web (for better or worse!) might be distilled into two fundamental characteristics:

  1. the ability to transmit and receive information instantaneously and cheaply
  2. the ability to gather and harness communities (loosely joined ones like Facebook friends with shared cultural interests, and tightly joined ones like work colleagues collaborating on a project)

(…very tangentially related: iOS versus” JavaScript: How to Learn From Other Programming Communities)

And some game dev resources